7.03.2012

New purchase "Old Mother Yew"


A Couple days ago I spent some money on a new tutorial from The Adamation Station store. If you don't know who this guy is, I highly recommend watching his free tutorial Voodoo Doll. I had never seen before this type of work-flow. Adam is drawing as 3D renderer diffuse, reflection, subsurface scattering passes and compositing them together. For me, Old Mother Yew was a perfect match because it covered an area of knowledge which I lacked.


There is one of the exercises which I did while watching Adam Duff's tutorial.

From this tutorial, I also learned about Daarken. His free tutorials about “Brush Controls” and “Creating Custom Brushes” were a perfect extension of the knowledge which I got from “Old Mother Yew”.

9.12.2011

Demoreel 2011

For majority of my projects I used Maya (mental-ray) and After Effects.

You can find my full portfolio at happy-angel.eu

Breakdown:
 [00:02] Tymbark "Candles": Look Dev, Modeling, Texturing, Shading, Lighting, Rendering, Compo
 [00:05/00:22] Play "Nokia e52": Look Dev, Modeling, Texturing, Shading, Lighting, Rendering, Compo
 [00:09/00:35] Funai "Better warranty": Look Dev, Modeling (foreground characters), Texturing, Shading, Lighting, Rendering, Compo
 [00:12] Novartis "Procto-Glyvenol": Look Dev, Modeling, Shading, Lighting, Rendering
 [00:17] HOOP Cola "Vinyl": Look Dev, Modeling, UV Mapping, Texturing, Shading, Lighting, Rendering, Compo
 [00:25] Cappy "Tag - Grass": Look Dev, Shading, Lighting, Rendering, Compo
 [00:29] mixplus "Telefonos": Look Dev, Shading, Lighting, Rendering, Compo
 [00:39] Plus "Steampunk - Samsung Wave": Shading, Lighting, Rendering, Compo
 [00:42/00:48] Real "GOGOS - Teaser": Modeling (Orange, Yellow/Black, Blue), Texturing, Shading, Rendering, Compo
 [00:44] Milk "Hay": Texturing, Shading, Rendering
 [00:46] Real "Talking Animals": Animation, Texturing, Lighting, Rendering, Compo

9.01.2011

Hello World

Hi folks! My name is Stanislav Gavrilov and I'm a Look Developer. Usually at my work I'm working on developing a aesthetics qualities of 3D in commercials. Because of this my main responsibilities are such as Shading, Lighting, Rendering and Compositing, but I'm also able to do Modeling, Texturing, UV Mapping and some basic sculpting. Besides my professional skills I'm working on my drawing and painting skills which I want to develop to professional concept art and matte paint level.

The goal of this blog is to show you projects which I'm working on and different things which I want to publish but they are not qualified for my portfolio.